Heledahn’s Desk

I'm happy, you're happy 💞

Let's see what we have...

Original Character: Lyhn

Original Character: Lyhn

This is Lyhn, the first 3D character we ever made from start to finish. We used ZBrush for sculpting, Photoshop for texturing, and Blender for shading/rendering. We modeled this character in 2012, when our anatomy knowledge was pretty basic, so there are many obvious mistakes....

Original Character: Lyhn

This is Lyhn, the first 3D character we ever made from start to finish. We used ZBrush for sculpting, Photoshop for texturing, and Blender for shading/rendering. We modeled this character in 2012, when our anatomy knowledge was pretty basic, so there are many obvious mistakes....

Discovering PBR & Substance Designer

Discovering PBR & Substance Designer

While adjusting the Victorian Style Props, we struggled a lot with the material surfaces and the reflections of my Blender shaders, especially after adding Fresnel to the shader nodes. We weren't feeling confident that the Fresnel...

Discovering PBR & Substance Designer

While adjusting the Victorian Style Props, we struggled a lot with the material surfaces and the reflections of my Blender shaders, especially after adding Fresnel to the shader nodes. We weren't feeling confident that the Fresnel...

Realistic Humans in 3D

Realistic Humans in 3D

The next step towards making cool illustrations in 3D, has been to create good-looking skin textures and shaders, to get an idea of the level of realism we can achieve.After taking...

Realistic Humans in 3D

The next step towards making cool illustrations in 3D, has been to create good-looking skin textures and shaders, to get an idea of the level of realism we can achieve.After taking...

3D Studio Lighting Props

3D Studio Lighting Props

During our studies on illumination in 3D, we experimented a bit with HDRI images to try to achieve a hyper-realistic rendered result. HDRI images offer a lighting source and realistic reflections to...

3D Studio Lighting Props

During our studies on illumination in 3D, we experimented a bit with HDRI images to try to achieve a hyper-realistic rendered result. HDRI images offer a lighting source and realistic reflections to...

Learning 3D Studio Lighting

Learning 3D Studio Lighting

Lately we’ve been researching about professional illumination techniques to make illustrations in 3D, because we want to try and make renders that have a cool cinematic look. After studying a lot,...

Learning 3D Studio Lighting

Lately we’ve been researching about professional illumination techniques to make illustrations in 3D, because we want to try and make renders that have a cool cinematic look. After studying a lot,...

Learning Human Anatomy

Learning Human Anatomy

We wanted to learn human anatomy for many years, so we decided to make a human ecorche in 3D to learn and practice. We modeled this skeleton entirely in ZBrush, starting the basic...

Learning Human Anatomy

We wanted to learn human anatomy for many years, so we decided to make a human ecorche in 3D to learn and practice. We modeled this skeleton entirely in ZBrush, starting the basic...

Considerations

  • Our blog posts are not meant to be step-by-step tutorials, but merely working diaries with general descriptions of what we've been doing, with advice based on things we've observed.
  • On this site, we sometimes display artistic nudity.