Heledahn’s Desk
I'm happy, you're happy 💞
Let's see what we have...
Original Character: Lyhn
This is Lyhn, the first 3D character we ever made from start to finish. We used ZBrush for sculpting, Photoshop for texturing, and Blender for shading/rendering. We modeled this character in 2012, when our anatomy knowledge was pretty basic, so there are many obvious mistakes....
Original Character: Lyhn
This is Lyhn, the first 3D character we ever made from start to finish. We used ZBrush for sculpting, Photoshop for texturing, and Blender for shading/rendering. We modeled this character in 2012, when our anatomy knowledge was pretty basic, so there are many obvious mistakes....
Discovering PBR & Substance Designer
While adjusting the Victorian Style Props, we struggled a lot with the material surfaces and the reflections of my Blender shaders, especially after adding Fresnel to the shader nodes. We weren't feeling confident that the Fresnel...
Discovering PBR & Substance Designer
While adjusting the Victorian Style Props, we struggled a lot with the material surfaces and the reflections of my Blender shaders, especially after adding Fresnel to the shader nodes. We weren't feeling confident that the Fresnel...
Realistic Humans in 3D
The next step towards making cool illustrations in 3D, has been to create good-looking skin textures and shaders, to get an idea of the level of realism we can achieve.After taking...
Realistic Humans in 3D
The next step towards making cool illustrations in 3D, has been to create good-looking skin textures and shaders, to get an idea of the level of realism we can achieve.After taking...
3D Studio Lighting Props
During our studies on illumination in 3D, we experimented a bit with HDRI images to try to achieve a hyper-realistic rendered result. HDRI images offer a lighting source and realistic reflections to...
3D Studio Lighting Props
During our studies on illumination in 3D, we experimented a bit with HDRI images to try to achieve a hyper-realistic rendered result. HDRI images offer a lighting source and realistic reflections to...
Learning 3D Studio Lighting
Lately we’ve been researching about professional illumination techniques to make illustrations in 3D, because we want to try and make renders that have a cool cinematic look. After studying a lot,...
Learning 3D Studio Lighting
Lately we’ve been researching about professional illumination techniques to make illustrations in 3D, because we want to try and make renders that have a cool cinematic look. After studying a lot,...
Learning Human Anatomy
We wanted to learn human anatomy for many years, so we decided to make a human ecorche in 3D to learn and practice. We modeled this skeleton entirely in ZBrush, starting the basic...
Learning Human Anatomy
We wanted to learn human anatomy for many years, so we decided to make a human ecorche in 3D to learn and practice. We modeled this skeleton entirely in ZBrush, starting the basic...
Considerations
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