Heledahnâs Desk
This is the secret drawer on our desk đ§
Let's see what we have...

SRPGEN'S đ· The Photoshoot đ
We're happy to publish the finished SFW images from our collab test project "THE PHOTOSHOOT". Due to the story's erotic nature, only a part can be shown in this blog đł Scene 01 of "The Photoshoot" In...
SRPGEN'S đ· The Photoshoot đ
We're happy to publish the finished SFW images from our collab test project "THE PHOTOSHOOT". Due to the story's erotic nature, only a part can be shown in this blog đł Scene 01 of "The Photoshoot" In...

Original Character: Lonan
Lonan is the second 3D character we modeled in ZBrush, during the summer of 2013. We made a previous attempt of modeling a ârealisticâ male character in ZBrush in 2010, but it turned out to...
Original Character: Lonan
Lonan is the second 3D character we modeled in ZBrush, during the summer of 2013. We made a previous attempt of modeling a ârealisticâ male character in ZBrush in 2010, but it turned out to...

Original Character: Lyhn
This is Lyhn, the first 3D character we ever made from start to finish. We used ZBrush for sculpting, Photoshop for texturing, and Blender for shading/rendering. We modeled this character in 2012, when our anatomy knowledge was pretty basic, so there are many obvious mistakes....
Original Character: Lyhn
This is Lyhn, the first 3D character we ever made from start to finish. We used ZBrush for sculpting, Photoshop for texturing, and Blender for shading/rendering. We modeled this character in 2012, when our anatomy knowledge was pretty basic, so there are many obvious mistakes....

Discovering PBR & Substance Designer
While adjusting the Victorian Style Props, we struggled a lot with the material surfaces and the reflections of my Blender shaders, especially after adding Fresnel to the shader nodes. We weren't feeling confident that the Fresnel...
Discovering PBR & Substance Designer
While adjusting the Victorian Style Props, we struggled a lot with the material surfaces and the reflections of my Blender shaders, especially after adding Fresnel to the shader nodes. We weren't feeling confident that the Fresnel...

Victorian Inspired Furniture
We had some old 3D models we did some years ago for a cartoon style project that we've left on hold, and decided to clean them up, unwrap them, texture them, and sell them at our shop. The...
Victorian Inspired Furniture
We had some old 3D models we did some years ago for a cartoon style project that we've left on hold, and decided to clean them up, unwrap them, texture them, and sell them at our shop. The...

Realistic Humans in 3D
The next step towards making cool illustrations in 3D, has been to create good-looking skin textures and shaders, to get an idea of the level of realism we can achieve.After taking...
Realistic Humans in 3D
The next step towards making cool illustrations in 3D, has been to create good-looking skin textures and shaders, to get an idea of the level of realism we can achieve.After taking...
Considerations
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