Heledahn’s Desk
This is the secret drawer on our desk 🧐
Let's see what we have...
Unreality3D Interviewed us! ✨
We've recently had the pleasure of being interviewed by Laurie Annis at Unreality3D 🎉 Thank you, Laurie, for giving us this incredible opportunity to talk about our work 💖 You can read...
Unreality3D Interviewed us! ✨
We've recently had the pleasure of being interviewed by Laurie Annis at Unreality3D 🎉 Thank you, Laurie, for giving us this incredible opportunity to talk about our work 💖 You can read...
World Map Creation - Biomes
After testing extensively the features of the terrain generator Gaea (as we saw in the previous post), we began the construction of no less than ten different biomes to populate...
World Map Creation - Biomes
After testing extensively the features of the terrain generator Gaea (as we saw in the previous post), we began the construction of no less than ten different biomes to populate...
World Map Creation - Terrain Generation
With all the information we gathered about our world map in our previous post, we proceeded to build the world map by using terrain generators. We worked with two well know...
World Map Creation - Terrain Generation
With all the information we gathered about our world map in our previous post, we proceeded to build the world map by using terrain generators. We worked with two well know...
World Map Creation - Land Design
Our story develops in a parallel world that is very similar to Earth in size, weather conditions, and evolution. To make it look and feel as realistic as possible, we...
World Map Creation - Land Design
Our story develops in a parallel world that is very similar to Earth in size, weather conditions, and evolution. To make it look and feel as realistic as possible, we...
Our Mission 🧭
We have a mission: To tell a story. A very cool, exciting, inspiring, larger than life adventure!
Our Mission 🧭
We have a mission: To tell a story. A very cool, exciting, inspiring, larger than life adventure!
Realistic Humans In 3D: Part 2 📌
THE BASE MESH After studying various methods, reading hundreds of recommendations, and undertaking extensive re-meshing trial and error, we have designed a new base mesh with animation-ready topology and loops...
Realistic Humans In 3D: Part 2 📌
THE BASE MESH After studying various methods, reading hundreds of recommendations, and undertaking extensive re-meshing trial and error, we have designed a new base mesh with animation-ready topology and loops...
Considerations
|