Heledahn’s Desk
I'm happy, you're happy 💞
Let's see what we have...
Barley Field Render Steps
Here is a step-by-step of the process we followed to plan the lighting, mood, and composition for the Barley Scene. It’s a bit vague, but it gives an idea of...
Barley Field Render Steps
Here is a step-by-step of the process we followed to plan the lighting, mood, and composition for the Barley Scene. It’s a bit vague, but it gives an idea of...
Mist Pass In Blender: Nodes
As we were taking sample renders, we realized that the environmental light in Eevee appeared much richer and more immersive than in the Cycles render. We attempted to replicate the...
Mist Pass In Blender: Nodes
As we were taking sample renders, we realized that the environmental light in Eevee appeared much richer and more immersive than in the Cycles render. We attempted to replicate the...
Barley Field Lighting in Blender
The next step in creating the Barley Field scene was to set the camera in position and light the terrain with the mood lighting we were aiming for. We rendered...
Barley Field Lighting in Blender
The next step in creating the Barley Field scene was to set the camera in position and light the terrain with the mood lighting we were aiming for. We rendered...
Terrain With Trees & Crops
To create the terrain for the Barley Field Scene we posted last week, we used World Creator to generate a 200-square-meter terrain, applying a few erosion modifiers and a rocky...
Terrain With Trees & Crops
To create the terrain for the Barley Field Scene we posted last week, we used World Creator to generate a 200-square-meter terrain, applying a few erosion modifiers and a rocky...
Barley Field Scene
We wanted to create an outdoor scene to test the new characters and see how it looks rendered in a cinematic style. We chose a scene from the "The Wilderness"...
Barley Field Scene
We wanted to create an outdoor scene to test the new characters and see how it looks rendered in a cinematic style. We chose a scene from the "The Wilderness"...
Lyhn: Medieval Waterer
Lyhn is going to be a side character in our new project, and we wanted to create a character visualization render similar to the one we did for Clementine. We didn't...
Lyhn: Medieval Waterer
Lyhn is going to be a side character in our new project, and we wanted to create a character visualization render similar to the one we did for Clementine. We didn't...
Considerations
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