Heledahn’s Desk
This is the secret drawer on our desk 🧐
Let's see what we have...

Barley Field Scene
We wanted to create an outdoor scene to test the new characters and see how it looks rendered in a cinematic style. We chose a scene from the "The Wilderness"...
Barley Field Scene
We wanted to create an outdoor scene to test the new characters and see how it looks rendered in a cinematic style. We chose a scene from the "The Wilderness"...

Lyhn: Medieval Waterer
Lyhn is going to be a side character in our new project, and we wanted to create a character visualization render similar to the one we did for Clementine. We didn't...
Lyhn: Medieval Waterer
Lyhn is going to be a side character in our new project, and we wanted to create a character visualization render similar to the one we did for Clementine. We didn't...

Clementine: Washing Scene
We wanted to create a character visualization render and had the idea of a scene where Clementine is pouring water to wash herself in a dark room. The setup includes...
Clementine: Washing Scene
We wanted to create a character visualization render and had the idea of a scene where Clementine is pouring water to wash herself in a dark room. The setup includes...

New Character: Clementine
For the background characters, we thought about reusing base mesh and textures, modifying them to quickly produce character variations. Using this method, we adjusted Blaze's mesh proportions to be curvier...
New Character: Clementine
For the background characters, we thought about reusing base mesh and textures, modifying them to quickly produce character variations. Using this method, we adjusted Blaze's mesh proportions to be curvier...

Medieval Peasant Outfit
We have a TO DO list where we planned all the things we’ll need to model and shade to create the illustrations for "THE WILDERNESS." Our first task was to...
Medieval Peasant Outfit
We have a TO DO list where we planned all the things we’ll need to model and shade to create the illustrations for "THE WILDERNESS." Our first task was to...

New Project: The Wilderness
After we finished Blaze, we played around a bit with the mesh and the rig to see how they behaved, and we took a few test renders of Blaze and...
New Project: The Wilderness
After we finished Blaze, we played around a bit with the mesh and the rig to see how they behaved, and we took a few test renders of Blaze and...
Considerations
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