Heledahn’s Desk
This is the secret drawer on our desk 🧐
Let's see what we have...

Realistic Humans In 3D: Part 2 📌
THE BASE MESH After studying various methods, reading hundreds of recommendations, and undertaking extensive re-meshing trial and error, we have designed a new base mesh with animation-ready topology and loops...
Realistic Humans In 3D: Part 2 📌
THE BASE MESH After studying various methods, reading hundreds of recommendations, and undertaking extensive re-meshing trial and error, we have designed a new base mesh with animation-ready topology and loops...

Embarrassing Mistakes: Part 2
Even though we have almost no time to work due to the COVID lockdown, we managed to model two new secondary characters for our story, Gray and Savas, following our...
Embarrassing Mistakes: Part 2
Even though we have almost no time to work due to the COVID lockdown, we managed to model two new secondary characters for our story, Gray and Savas, following our...

Barley Field Render Steps
Here is a step-by-step of the process we followed to plan the lighting, mood, and composition for the Barley Scene. It’s a bit vague, but it gives an idea of...
Barley Field Render Steps
Here is a step-by-step of the process we followed to plan the lighting, mood, and composition for the Barley Scene. It’s a bit vague, but it gives an idea of...

Mist Pass In Blender: Nodes
As we were taking sample renders, we realized that the environmental light in Eevee appeared much richer and more immersive than in the Cycles render. We attempted to replicate the...
Mist Pass In Blender: Nodes
As we were taking sample renders, we realized that the environmental light in Eevee appeared much richer and more immersive than in the Cycles render. We attempted to replicate the...

Barley Field Lighting in Blender
The next step in creating the Barley Field scene was to set the camera in position and light the terrain with the mood lighting we were aiming for. We rendered...
Barley Field Lighting in Blender
The next step in creating the Barley Field scene was to set the camera in position and light the terrain with the mood lighting we were aiming for. We rendered...

Terrain With Trees & Crops
To create the terrain for the Barley Field Scene we posted last week, we used World Creator to generate a 200-square-meter terrain, applying a few erosion modifiers and a rocky...
Terrain With Trees & Crops
To create the terrain for the Barley Field Scene we posted last week, we used World Creator to generate a 200-square-meter terrain, applying a few erosion modifiers and a rocky...
Considerations
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