Lyhn is going to be a side character in our new project, and we wanted to create a character visualization render similar to the one we did for Clementine.
We didn't want to spend much time, so we reused the light setting from the Clementine Washing Scene, but opted for a different background wall and floor. The pose is also simpler.
By posing Lyhn, we can really see how her anatomy and mesh quality leave much to be desired, but as a background character, it will suffice 👍
We also modeled her clothes using the Blender plugin Garment Tool by bartoszstyperek and shaded them with substance shaders from Source.
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