Mist Pass In Blender: Nodes

As we were taking sample renders, we realized that the environmental light in Eevee appeared much richer and more immersive than in the Cycles render. We attempted to replicate the effect in Cycles by using nodes in the compositor.

Using mist pass in Blender's node compositor

After experimenting with different options, we found the node setup below delivered excellent results 👇

Node setup in Blender to use the mist pass to improve the haze and lighting effects

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